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Old 05-01-2013, 12:41 PM   #2
Genius Mind
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Join Date: Feb 2013
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Alliance Part II

In today's announcement we would like to tell you more details about the battles for castle grounds.
When we thought over the idea behind these battles, we wanted to achieve several goals.

First, we wanted to have massive epic battles in which players can be involved, and siege equipment (rams and catapults). The most interesting part of the massive battles between large numbers of players is the map – which will be tailored to accommodate these battles. The map is very large (about 50% larger than Fragotown), and has many open spaces along with secret passages. This will allow a variety of tactics.

Second, these battles are not intended to be long campaigns like Idols game. With short and quick objectives, the enemy will be more surprising, and small mobile attack groups will be able to roam the map. Furthermore, this will make plans less predictable. Alliance territories can be attacked during any time of the day, throughout the week. However, attacking during the night will result in more difficulty in defeating the castle, because of lower damage.

This scheme also makes scouting more important – a very well-focused surprise attack can be very detrimental. However, even such an attack will not bring easy victory if the castle is well fortified. Let’s talk more about this point.
As mentioned before, an Alliance will have three main buildings:
Kremlin - the main building, gives participants of the alliance a buff that increases maximum health. Amount of increase will depend on building improvement.
Warehouse - collects resources, available to the Alliance as a tax. Tax is levied from the members of the alliance every resource extraction, and the Grand Duke determines the rate.
Bank - stores gold and signs received as tax from Alliance members.

It is important to note that resources, gold, and signs are all needed to improve buildings, and start new constructions. Since they are stored in buildings, damage done to buildings will results in loss of some treasures, as building health reduces. These treasures can be picked up by attackers.
If the bank, warehouse, and Kremlin are classified as farm buildings, then defensive towers, gates, and walls can be considered protective constructions. Their main task is to help defend alliance buildings! Nobody can pass through walls, and only alliance members can pass through gates. Towers will attack enemy players. These defenses, along with siege equipment, can be improved.


In the next and final part of the announcement, we will discuss taxes, wages, and alliance elections.


Good Luck
Fragoria Team
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