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Old 01-08-2019, 02:07 AM   #1
Cama
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Join Date: Oct 2018
Posts: 64
Default New Year 2019 - Event Game Schedule, Piglet and Boar, and Weapon Charming Rune

Game schedule:
During the event, the games are transferred to the cross server, and the new schedule is taking place:
• Monday – Arena;
• Tuesday – Nuts;
• Wednesday – Mayhem;
• Thursday — Nuts;
• Friday — Arena;
• Saturday — Arena;
• Sunday – Mayhem.

You can buy the following items from Liuv who resides in town behind bank after completing event:
Piglet-moneybox. Ornamental pet. Cost: 1500 Silver scales.
Boar.
◦ Speed: 215;
◦ Carrying capacity: 8000;
◦ While put on the hero, increases character’s defense by 30%;
◦ Makes available the ability ‘Mighty battering-ram’ (added to the skill-list of the class Traveller). Reduces distance to target immediately;
◦ Cost: 3500 Silver scales.

Weapon charming Rune:
The purple and orange weapons of levels 20+ are available for reforging.
If the weapon bears the effect of the similar rune, the effect will be replaced.
Possible effects:

Bow, class Front-Line Soldier:
• Increases damage dealing for the Accurate shot by 5%
• Increases damage dealing for the Evil Shot by 5%
• Increases damage dealing for the Hail of Arrows by5%
• Increases damage dealing for the Accurate shot by 10%
• Increases damage dealing for the Evil Shot by 10%
• Increases damage dealing for the Hail of Arrows by10%
• Increases damage dealing for the Accurate shot by 15%
• Increases damage dealing for the Evil Shot by 15%
• Increases damage dealing for the Hail of Arrows by15%
Bow, class Spy:
• Increases damage dealing for the Deep Wounds by 5%
• Increases damage dealing for the Shower of Arrows by 5%
• Increases damage dealing for the Fire Arrows by 5%
• Increases damage dealing for the Deep Wounds by 10%
• Increases damage dealing for the Shower of Arrows by 10%
• Increases damage dealing for the Fire Arrows by 10%
• Increases damage dealing for the Deep Wounds by 15%
• Increases damage dealing for the Shower of Arrows by 15%
• Increases damage dealing for the Fire Arrows by 15%
Two-handed staff, class Fire Spellweaver:
• Increases damage dealing for the Ignition by 5%
• Increases damage dealing for the Incinerate by 5%
• Increases damage dealing for the Fireball by 5%
• Increases damage dealing for the Ignition by 10%
• Increases damage dealing for the Incinerate by 10%
• Increases damage dealing for the Fireball by 10%
• Increases damage dealing for the Ignition by 15%
• Increases damage dealing for the Incinerate by 15%
• Increases damage dealing for the Fireball by 15%
Two-handed staff, class Ice Spellweaver:
• Increases damage dealing for the Chill by 5%
• Increases damage dealing for the Infrosting by 5%
• Increases damage dealing for the Glacier by 5%
• Increases damage dealing for the Chill by 10%
• Increases damage dealing for the Infrosting by 10%
• Increases damage dealing for the Glacier by 10%
• Increases damage dealing for the Chill by 15%
• Increases damage dealing for the Infrosting by 15%
• Increases damage dealing for the Glacier by 15%
Two-handed sword, class Knight
• Increases damage dealing for the Destruction by 5%
• Increases damage dealing for the Windmill by 5%
• Increases damage dealing for the Finishing Move by 5%
• Increases damage dealing for the Destruction by 10%
• Increases damage dealing for the Windmill by 10%
• Increases damage dealing for the Finishing Move by 10%
• Increases damage dealing for the Destruction by 15%
• Increases damage dealing for the Windmill by 15%
• Increases damage dealing for the Finishing Move by 15%
Knife, class Knight
• Increases damage dealing for the Destruction by 5%
• Increases damage dealing for the Windmill by 5%
• Increases damage dealing for the Finishing Move by 5%
• Increases damage dealing for the Destruction by 10%
• Increases damage dealing for the Windmill by 10%
• Increases damage dealing for the Finishing Move by 10%
• Increases damage dealing for the Destruction by 15%
• Increases damage dealing for the Windmill by 15%
• Increases damage dealing for the Finishing Move by 15%
Axe
• Increases damage dealing for the Fan of Blades by 5%
• Increases damage dealing for the Double Strike by 5%
• Increases damage dealing for the Blade Thrower by 5%
• Increases damage dealing for the Fan of Blades by 10%
• Increases damage dealing for the Double Strike by 10%
• Increases damage dealing for the Blade Thrower by 10%
• Increases damage dealing for the Fan of Blades by 15%
• Increases damage dealing for the Double Strike by 15%
• Increases damage dealing for the Blade Thrower by 15%
Wand, class Wizard
• Increases effect for the Curing by 5%
• Increases effect for the Improved Healing by 5%
• Increases effect for the General Regeneration by 5%
• Increases effect for the Curing by 10%
• Increases effect for the Improved Healing by 10%
• Increases effect for the General Regeneration by 10%
• Increases effect for the Curing by 15%
• Increases effect for the Improved Healing by 15%
• Increases effect for the General Regeneration by 15%
Wand, Herbalist
• Increases effect for the Curing by 5%
• Increases effect for the Rejuvenescence by 5%
• Increases effect for the Radiance of Life by 5%
• Increases effect for the Curing by 10%
• Increases effect for the Rejuvenescence by 10%
• Increases effect for the Radiance of Life by 10%
• Increases effect for the Curing by 15%
• Increases effect for the Rejuvenescence by 15%
• Increases effect for the Radiance of Life by 15%
Poleaxe, class Diamond Protector
• Increases damage dealing for the Sandstorm by 5%
• Increases damage dealing for the Shield Bash by 5%
• Increases effect for the Attracting Attention by 15%
• Increases damage dealing for the Sandstorm by 10%
• Increases damage dealing for the Shield Bash by 10%
• Increases effect for the Attracting Attention by 20%
• Increases damage dealing for the Sandstorm by 15%
• Increases damage dealing for the Shield Bash by 15%
• Increases effect for the Attracting Attention by 25%
Poleaxe, class Semiprecious Protector
• Increases damage dealing for the Shield Bash by 5%
• Increases effect for the Attracting Attention by 15%
• Increases effect for the Strength of Spirit by 15%
• Increases damage dealing for the Shield Bash by 10%
• Increases effect for the Attracting Attention by 20%
• Increases effect for the Strength of Spirit by 20%
• Increases damage dealing for the Shield Bash by 15%
• Increases effect for the Attracting Attention by 25%
• Increases effect for the Strength of Spirit by 25%
Knife, class Diamond Protector
• Increases damage dealing for the Sandstorm by 5%
• Increases damage dealing for the Shield Bash by 5%
• Increases effect for the Attracting Attention by 15%
• Increases damage dealing for the Sandstorm by 10%
• Increases damage dealing for the Shield Bash by 10%
• Increases effect for the Attracting Attention by 20%
• Increases damage dealing for the Sandstorm by 15%
• Increases damage dealing for the Shield Bash by 15%
• Increases effect for the Attracting Attention by 25%
Knife, class Semiprecious Protector
• Increases damage dealing for the Shield Bash by 5%
• Increases effect for the Attracting Attention by 15%
• Increases effect for the Strength of Spirit by 15%
• Increases damage dealing for the Shield Bash by 10%
• Increases effect for the Attracting Attention by 20%
• Increases effect for the Strength of Spirit by 20%
• Increases damage dealing for the Shield Bash by 15%
• Increases effect for the Attracting Attention by 25%
• Increases effect for the Strength of Spirit by 25%
Sword, class Diamond Protector
• Increases damage dealing for the Sandstorm by 5%
• Increases damage dealing for the Shield Bash by 5%
• Increases effect for the Attracting Attention by 15%
• Increases damage dealing for the Sandstorm by 10%
• Increases damage dealing for the Shield Bash by 10%
• Increases effect for the Attracting Attention by 20%
• Increases damage dealing for the Sandstorm by 15%
• Increases damage dealing for the Shield Bash by 15%
• Increases effect for the Attracting Attention by 25%
Sword, class Semiprecious Protector
• Increases damage dealing for the Shield Bash by 5%
• Increases effect for the Attracting Attention by 15%
• Increases effect for the Strength of Spirit by 15%
• Increases damage dealing for the Shield Bash by 10%
• Increases effect for the Attracting Attention by 20%
• Increases effect for the Strength of Spirit by 20%
• Increases damage dealing for the Shield Bash by 15%
• Increases effect for the Attracting Attention by 25%
• Increases effect for the Strength of Spirit by 25%

You can buy Weapon charming Rune in the wallet. Cost:
• 1200 Signs of Noble;
• 1 Rune ink;
• 1 orange Ticket of Fortune.
Rune inks can be bought from Arena Trader. Cost:
• 50000 emeralds;
• 2000 arena rating;
• 20000 arena score.
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