|
|
![]() |
|
Thread Tools | Display Modes |
|
![]() |
#1 |
Member
|
![]()
Game schedule:
During the event, the games are transferred to the cross server, and the new schedule is taking place: • Monday – Arena; • Tuesday – Nuts; • Wednesday – Mayhem; • Thursday — Nuts; • Friday — Arena; • Saturday — Arena; • Sunday – Mayhem. You can buy the following items from Liuv who resides in town behind bank after completing event: • Piglet-moneybox. Ornamental pet. Cost: 1500 Silver scales. • Boar. ◦ Speed: 215; ◦ Carrying capacity: 8000; ◦ While put on the hero, increases character’s defense by 30%; ◦ Makes available the ability ‘Mighty battering-ram’ (added to the skill-list of the class Traveller). Reduces distance to target immediately; ◦ Cost: 3500 Silver scales. Weapon charming Rune: The purple and orange weapons of levels 20+ are available for reforging. If the weapon bears the effect of the similar rune, the effect will be replaced. Possible effects: Bow, class Front-Line Soldier: • Increases damage dealing for the Accurate shot by 5% • Increases damage dealing for the Evil Shot by 5% • Increases damage dealing for the Hail of Arrows by5% • Increases damage dealing for the Accurate shot by 10% • Increases damage dealing for the Evil Shot by 10% • Increases damage dealing for the Hail of Arrows by10% • Increases damage dealing for the Accurate shot by 15% • Increases damage dealing for the Evil Shot by 15% • Increases damage dealing for the Hail of Arrows by15% Bow, class Spy: • Increases damage dealing for the Deep Wounds by 5% • Increases damage dealing for the Shower of Arrows by 5% • Increases damage dealing for the Fire Arrows by 5% • Increases damage dealing for the Deep Wounds by 10% • Increases damage dealing for the Shower of Arrows by 10% • Increases damage dealing for the Fire Arrows by 10% • Increases damage dealing for the Deep Wounds by 15% • Increases damage dealing for the Shower of Arrows by 15% • Increases damage dealing for the Fire Arrows by 15% Two-handed staff, class Fire Spellweaver: • Increases damage dealing for the Ignition by 5% • Increases damage dealing for the Incinerate by 5% • Increases damage dealing for the Fireball by 5% • Increases damage dealing for the Ignition by 10% • Increases damage dealing for the Incinerate by 10% • Increases damage dealing for the Fireball by 10% • Increases damage dealing for the Ignition by 15% • Increases damage dealing for the Incinerate by 15% • Increases damage dealing for the Fireball by 15% Two-handed staff, class Ice Spellweaver: • Increases damage dealing for the Chill by 5% • Increases damage dealing for the Infrosting by 5% • Increases damage dealing for the Glacier by 5% • Increases damage dealing for the Chill by 10% • Increases damage dealing for the Infrosting by 10% • Increases damage dealing for the Glacier by 10% • Increases damage dealing for the Chill by 15% • Increases damage dealing for the Infrosting by 15% • Increases damage dealing for the Glacier by 15% Two-handed sword, class Knight • Increases damage dealing for the Destruction by 5% • Increases damage dealing for the Windmill by 5% • Increases damage dealing for the Finishing Move by 5% • Increases damage dealing for the Destruction by 10% • Increases damage dealing for the Windmill by 10% • Increases damage dealing for the Finishing Move by 10% • Increases damage dealing for the Destruction by 15% • Increases damage dealing for the Windmill by 15% • Increases damage dealing for the Finishing Move by 15% Knife, class Knight • Increases damage dealing for the Destruction by 5% • Increases damage dealing for the Windmill by 5% • Increases damage dealing for the Finishing Move by 5% • Increases damage dealing for the Destruction by 10% • Increases damage dealing for the Windmill by 10% • Increases damage dealing for the Finishing Move by 10% • Increases damage dealing for the Destruction by 15% • Increases damage dealing for the Windmill by 15% • Increases damage dealing for the Finishing Move by 15% Axe • Increases damage dealing for the Fan of Blades by 5% • Increases damage dealing for the Double Strike by 5% • Increases damage dealing for the Blade Thrower by 5% • Increases damage dealing for the Fan of Blades by 10% • Increases damage dealing for the Double Strike by 10% • Increases damage dealing for the Blade Thrower by 10% • Increases damage dealing for the Fan of Blades by 15% • Increases damage dealing for the Double Strike by 15% • Increases damage dealing for the Blade Thrower by 15% Wand, class Wizard • Increases effect for the Curing by 5% • Increases effect for the Improved Healing by 5% • Increases effect for the General Regeneration by 5% • Increases effect for the Curing by 10% • Increases effect for the Improved Healing by 10% • Increases effect for the General Regeneration by 10% • Increases effect for the Curing by 15% • Increases effect for the Improved Healing by 15% • Increases effect for the General Regeneration by 15% Wand, Herbalist • Increases effect for the Curing by 5% • Increases effect for the Rejuvenescence by 5% • Increases effect for the Radiance of Life by 5% • Increases effect for the Curing by 10% • Increases effect for the Rejuvenescence by 10% • Increases effect for the Radiance of Life by 10% • Increases effect for the Curing by 15% • Increases effect for the Rejuvenescence by 15% • Increases effect for the Radiance of Life by 15% Poleaxe, class Diamond Protector • Increases damage dealing for the Sandstorm by 5% • Increases damage dealing for the Shield Bash by 5% • Increases effect for the Attracting Attention by 15% • Increases damage dealing for the Sandstorm by 10% • Increases damage dealing for the Shield Bash by 10% • Increases effect for the Attracting Attention by 20% • Increases damage dealing for the Sandstorm by 15% • Increases damage dealing for the Shield Bash by 15% • Increases effect for the Attracting Attention by 25% Poleaxe, class Semiprecious Protector • Increases damage dealing for the Shield Bash by 5% • Increases effect for the Attracting Attention by 15% • Increases effect for the Strength of Spirit by 15% • Increases damage dealing for the Shield Bash by 10% • Increases effect for the Attracting Attention by 20% • Increases effect for the Strength of Spirit by 20% • Increases damage dealing for the Shield Bash by 15% • Increases effect for the Attracting Attention by 25% • Increases effect for the Strength of Spirit by 25% Knife, class Diamond Protector • Increases damage dealing for the Sandstorm by 5% • Increases damage dealing for the Shield Bash by 5% • Increases effect for the Attracting Attention by 15% • Increases damage dealing for the Sandstorm by 10% • Increases damage dealing for the Shield Bash by 10% • Increases effect for the Attracting Attention by 20% • Increases damage dealing for the Sandstorm by 15% • Increases damage dealing for the Shield Bash by 15% • Increases effect for the Attracting Attention by 25% Knife, class Semiprecious Protector • Increases damage dealing for the Shield Bash by 5% • Increases effect for the Attracting Attention by 15% • Increases effect for the Strength of Spirit by 15% • Increases damage dealing for the Shield Bash by 10% • Increases effect for the Attracting Attention by 20% • Increases effect for the Strength of Spirit by 20% • Increases damage dealing for the Shield Bash by 15% • Increases effect for the Attracting Attention by 25% • Increases effect for the Strength of Spirit by 25% Sword, class Diamond Protector • Increases damage dealing for the Sandstorm by 5% • Increases damage dealing for the Shield Bash by 5% • Increases effect for the Attracting Attention by 15% • Increases damage dealing for the Sandstorm by 10% • Increases damage dealing for the Shield Bash by 10% • Increases effect for the Attracting Attention by 20% • Increases damage dealing for the Sandstorm by 15% • Increases damage dealing for the Shield Bash by 15% • Increases effect for the Attracting Attention by 25% Sword, class Semiprecious Protector • Increases damage dealing for the Shield Bash by 5% • Increases effect for the Attracting Attention by 15% • Increases effect for the Strength of Spirit by 15% • Increases damage dealing for the Shield Bash by 10% • Increases effect for the Attracting Attention by 20% • Increases effect for the Strength of Spirit by 20% • Increases damage dealing for the Shield Bash by 15% • Increases effect for the Attracting Attention by 25% • Increases effect for the Strength of Spirit by 25% You can buy Weapon charming Rune in the wallet. Cost: • 1200 Signs of Noble; • 1 Rune ink; • 1 orange Ticket of Fortune. Rune inks can be bought from Arena Trader. Cost: • 50000 emeralds; • 2000 arena rating; • 20000 arena score. |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|