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Old 01-07-2019, 08:34 PM   #1
Cama
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Join Date: Oct 2018
Posts: 64
Default New Year 2019 (Boss Event- "Hot-Tempered Slashing)

General description
The launch of the game takes place at cross server. The characters will be divided in 2 teams: red and blue. The red team’s aim is to leave the boss with the least HP. The blue team’s aim is to save maximum possible HP to the boss. Buffs will help you achieve goals. There will be 4 for each team.

Subscription
You can find the game in Event tab. You need at least 6 characters (3 for each team) and 10 characters for immediate start of the game (5 for each team).
Two levels of difficulty are available:
Average:
• 20-28. GS: 1853-4391
• 29-33 GS: 1853-5422
• 34-43. GS: 2378-7040
• 44-51. GS: 2901-9200
• 52-57. GS: 3425-10429
• 58-62 GS: 3993-13969
• 63-69. GS: 5800-18650
• 70-73. GS: 7200- 22894
• 74-85. GS: 8200- 23865
• 86-95. GS: 9500- 24525
Difficult:
• 20-28. GS: 4391+
• 29-33 GS: 5422+
• 34-43. GS: 7040+
• 44-51. GS: 9200+
• 52-57. GS: 10429+
• 58-62 GS: 13969+
• 63-69. GS: 18650+
• 70-73. GS: 22894+
• 74-85. GS: 23865+
• 86-95. GS: 24525+
• 95+. GS 25000+
Maximum GS is considered only. If the estimation of your character is lower, you won’t be able to take part in the game on this level of difficulty.
Transition to the game appears without confirmation window.

Battle
The game has 3 phases.
Preparation.
Duration: 15 secs. Characters are matched in the teams and they are separated from the main game zone.
Characters are buffed with Mercy of the Gods.
Battle.
After the gates are opened, the Mercy of the Gods casts away. The buffs appear.
Buffs.
Buffs are places as follows: 6 in the main zone (3 for each team), and 1 for each team in the lobby. Places for the first 6 buffs are random at the beginning of the game and will be the same till its end. You cannot take buffs of the opponent team. The characters with the buff have some restrictions. The character has to bring the buff to the boss and click on it, after that the boss starts using the ability, and buff disappears. Buffs appear by timer:
◦ Usual buffs appear:
▪ At the beginning of phase 2
▪ At 1 minute.
▪ At 2 minute.
▪ At 3 minute.
▪ At 4 minute.
▪ At 5 minute.
▪ At 6 minute.
▪ At 7 minute.
▪ At 8 minute.
▪ At 9 minute.
◦ Special buffs appear:
▪ At the beginning of phase 2.
▪ At 2 minute.
▪ At 4 minute.
▪ At 6 minute.
▪ At 8 minute.
If the character with the buff dies, the buff disappears until next respawn.

BLUE TEAM’S BUFFS:
Ninja-piglet:
• In a second after casting the buff:
◦ Casts invincibility and invisibility on the boss;
◦ The boss becomes untargeted by characters and pets.
◦ The boss chooses a random target.
◦ Deals damage with astral magic.
◦ Repeats 5 times.

Crouching Wild Pig, Hidden Swine:
◦ Boss teleports to the center of the map.
◦ Boss doesn’t move but attacks accessible targets.
◦ Becomes invincible for damage.
◦ Duration: 10 seconds.

Piglet Perceived Talents:
◦ Influence is invisible but takes into account all the damage dealt to the boss during 15 seconds.
◦ After 15 seconds.
▪ End shield animation.
▪ The boss attacks and dealt damage equal to the counted by the influence.
Healing:
▪ Restores 15% of boss’s maximum HP.

RED TEAM’S BUFFS:
Shish kebab:
◦ Creates an area around the boss with 12 cells radius.
◦ Boss is hit by 100% of damage dealt to each member of blue team inside of the radius.
◦ Duration: 15 seconds

Hunger:
◦ Reduces any damage to the members of the blue team by 20%
◦ Increases damage to the boss by 20%.
◦ Duration: 15 seconds
Scorcher:
◦ Boss becomes aggressive to all targets.
◦ The damage is increased by 25%
◦ Duration: 20 seconds
Chop:
◦ Chops 10% of current HP of the boss.

The main ability of the boss is area damage.

Reward
The rating scores for the following actions:
• Killing other characters: 1 point.
• Using usual buffs: 10 points.
• Using a special buff: 20 points.
In order to get the reward, the team should score 100 points no matter the difficulty level is.
Win, draw, loss:
• Red team wins if:
◦ Boss killed. In this case, the game ends before expiry time.
◦ By the end of the game, the boss has less than 20% HP.
• Blue team wins if the boss has more than 45% HP by the end of the game.
• Draw — if boss’s HP is between 20% and 45%.
The reward depends on the rating points and achieving the goal.
• The team won and scored rating points: maximal reward.
• Team won but scored no rating points: no reward.
• Draw and scored rating: average reward.
• Draw and scored no rating: no reward.
• Team lost but scores rating points: maximal reward.
• Team lost and scored no rating: no reward.
• Win:
◦ Free chest:
▪ 20 Signs of Commander;
▪ 10 of Silver scale;
◦ Paid chest:
▪ 35 Signs of Commander;
▪ 50 of Silver scale;
• Draw:
◦ Free chest:
▪ 10 Signs of Commander;
▪ 5 of Silver scale;
◦ Paid chest:
▪ 25 Signs of Commander;
▪ 35 of Silver scale;
• Loss:
◦ Free chest:
▪ 5 Signs of Commander;
▪ 1 of Silver scale;
◦ Paid chest:
▪ 15 Signs of Commander;
▪ 25 of Silver scale.
If in case of the win the reward dropped from paid chest is the same as from the Tank breakthrough additionally.
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