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Old 02-28-2013, 01:27 PM   #1
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Default Frontliners+Spy Class update + Mirrors, Pet Epic Items, Jewels (October 05, 2012)

Today's update includes

1. Class update and Mirror items launch for Archers (Frontliners + Spy)
2. Pet items level 80+ (Epic) :they will have 20% more stats comparing to 70+ items.
3. New jewels that can be inserted into items to increase main or additional parameters.


Description are given below.
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Old 02-28-2013, 01:28 PM   #2
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Class changes for Front-line soldier


1. Deadly Arrow – activates where target has 20% and less hp, damage increased by 100%. Casting time is now 3 sec.

2. Evil Shot - adds DOT effect on the target; effect sums up to 4 times on one target if target is not switched.

3. Auto-attack damage will increase directly till agility reaches 20000 value. To increase damage after that you will need to increase strength parameter.

4. Same change comes about critical hit chance. It depends on agility but only till 20000 value – after it you need to improve intelligence to get more critical hit chance.

================================

Front-line Soldiers Mirror Set Bonus

1.
Poison Arrow – ability affects all characters within 2 cell radius from target

2. Eagle eye – increases Evil shot and Deadly arrow range by 2 cells

3.
Avoidance – increases movement speed by 50%, evasion chance by 100%, time - 5 sec, cooldown 20 sec, mana cost 2500. Becomes available when character has 20% HP and less.

4. Battle cry – creates 2 copies of character within 4 cell radius; their attacks deal 10% of character's damage, get 3 times more damage than character, HP and mana values are equal to character. When used – removes target selection from character. Cooldown 3 minutes. Copies live for 10 sec.
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Old 02-28-2013, 01:29 PM   #3
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Spy class changes


1. Armor piercing arrows - Reduces target’s armor by value depending on book. Highest possible effect – 10%. Stacks up to 3 times.

2. Sower of Panic. Attacked character gets out of control and runs around without attacking anyone. Cast - 2 seconds, cooldown 20 seconds.

3. Arrows of Insanity. Cast – 0, time - 10 seconds, cooldown 40 seconds. Effect can be removed with certain chance every time when character is attacked. Character becomes rival for all other characters.

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Set bonuses of Spy class:

1.
Vampire arrows – time increased to 10 seconds

2. Fast shooting. Character shoots 4 times faster, cooldown reduced to 30 seconds, time - 5 seconds.

3.
Avoidance – increases movement speed by 50%, evasion chance by 100%, time - 5 sec, cooldown 20 sec, mana cost 2500. Becomes available when character has 20% HP and less.

4. Hail of arrows reduces armor for 5 targets hit by 20%
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Old 02-28-2013, 01:29 PM   #4
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A new elements will be added in the game.

New jewels will give bonus to characteristics when inserted into items. Later more jewels with interesting effects will be added.

Jewel can be inserted into level 60+ items. You can insert up to 5 jewels into one item.

There are 7 generations of jewels. First generation jewels adds +1 to characteristic, 7th generation jewel + 102.

After you insert jewel into an item – that item cannot be unbind, level up or down. Jewels need to be taken out first to manipulate the item.

Jewels can be inserted into all items including Jewellary items i e. Shirts, rings, averters and amulets, except the weapons and shields.

A special drills are required to make slots in items

Drills drop in 50+ dungeons
- In cross-server and hard dungeons – from every boss
- in easy dungeons – from one boss
- from chests from PvE games

Also Super-drills will be available in Shop that allow to make a slot with 100% probability.

All elements may not be launched in today's update.
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Old 02-28-2013, 01:30 PM   #5
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Post Update bugs

- Resurrection not working.
- Some pets are not getting exp of any source
- A change of Jeweling items. Jeweleries can be jeweled except weapons and shields.


An explanation of Critical hits of Hunters.

All critical hits are limited to 50%
To increase beyond 50% Critical hits, a player must increase Agility to 20000 and then increasing strength parameter will increase critical hits over 50%.
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