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Old 08-27-2013, 03:55 PM   #1
EkNa
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Join Date: Feb 2013
Posts: 188
Default Alliance/PvP Updates + Absorption Calculations

Fragorians!

Please note that the following updates have taken place and are currently in effect:

1. Level difference between the alliances that can begin a war is now 3 (instead of 1). Level 1 alliance still cannot be attacked.
2. Battle rams and catapults do not restore health, nor can they be healed. Furthermore, they cannot be sold via auction.
3. Fixed error that allowed use of "Replace" spell to get though the alliance gates.
4. Since earth magic is not used in game, it will not appear on new items anymore.
5. Kremlin now drops resources equal to amount required to repair it - 90% of the price of the current upgrade (instead of dropping full prize).
6. If you are in the dungeon and enter a minigame - you will appear at the beginning of the dungeon when you reenter server.
7. Death/kills calculation for Castle-2 is fixed
8. PvP straps will no longer be tradeable (for gold).

Now for some calculations with damage absorption:

Here is the formula to calculate white damage (auto-attack) absorption
Armor / (Armor + 400 + 85 * EnemyLevel)

Furthermore, there are caps for certain classes:
75% for non-protector classes
85% magic for semiprecious protectors
85% physical for diamond protectors

Note that physical damage absorption for diamond protectors is not white damage, but rather the damage from abilities of physical classes.

Sample scenario:
Lets say you are in dungeon or in pvp, and you notice wearing your +10 jewelries (with +20% absorption activated), or not wearing them, do not change the damage you receive. The reason for that would be the caps listed above. Check via the equation, but you may have reached your damage absorption cap for your class.

- EN Team
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